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Old Oct 09, 2007, 05:56 AM // 05:56   #1
Frost Gate Guardian
 
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Default A/D Tank thoughts

Please close this thread.

Lately I've been running this build in alliance battles:

[skill]Victorious Sweep[/skill][skill]Mystic Regeneration[/skill][skill]way of the assassin[/skill][skill]critical eye[/skill][skill]Critical defenses[/skill][skill]assassin's remedy[/skill][skill]way of perfection[/skill][skill]way of the master[/skill]
Critical Strikes 12+3+1
Shadow Arts 5+1
Scythe Mastery 9
Earth Prayers 8

I designed this to be a tank to absorb a substantial amount of damage, while dealing out an average amount of damage to its targets, and never running out of energy. With running this, I have had a number of successes including:

Surviving a knockdown warrior, damage assassin, dervish, burning elementalist, and ss necro all at once. This may or may not have been luck, but it happened nonetheless for a minute or two.

Surviving in the opponent's res shrine for the majority of the match against at least 2 mms and many other people who were ressing there.

Easily defeating touch rangers. (this one is important to me)

Granted, in most cases, it takes me a while to actually kill an opponent, but my goal with this build is to keep as many opponents/npcs occupied as to allow the rest of my team to cap shrines. Another use for it, is dealing out consistent damage to soft targets to wear away at them.

Weaknesses I have found so far, are enchantment stripping, high damage anti-melee casters, high damage eles, very heavy degeneration, heavy conditioning, unblockable attacks.

What I'm looking for, is any ideas or improvements you have to either increase the effectiveness or damage output of this build without severely dampening the survival abilities of it. That, and any comments you have.

Also, this isn't necessarily just for AB, but it was designed specifically for that.

EDIT: Shoot, I posted in the wrong forum I think, if someone could move this thread, that'd be great.

Last edited by Adamant; Oct 10, 2007 at 11:42 PM // 23:42..
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Old Oct 09, 2007, 08:42 AM // 08:42   #2
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Tanks are baed.
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Old Oct 09, 2007, 10:37 AM // 10:37   #3
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I lol'ed irl!
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Old Oct 09, 2007, 04:01 PM // 16:01   #4
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...... Great.

I can achieve even greater survival with just three skills:
[skill]Deadly Paradox[/skill][skill]Arcane Echo[/skill][skill]Shadow Form[/skill]


So.... how much damage do you do with your awesome survivability?
^_^


[ Subtext: Assassins are supposed to Assassinate things. ]
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Old Oct 09, 2007, 08:55 PM // 20:55   #5
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Quote:
Originally Posted by Adamant
Lately I've been running this build in alliance battles:

[skill]Victorious Sweep[/skill][skill]Mystic Regeneration[/skill][skill]way of the assassin[/skill][skill]critical eye[/skill][skill]Critical defenses[/skill][skill]assassin's remedy[/skill][skill]way of perfection[/skill][skill]way of the master[/skill]
Critical Strikes 12+3+1
Shadow Arts 5+1
Scythe Mastery 9
Earth Prayers 8

I designed this to be a tank to absorb a substantial amount of damage, while dealing out an average amount of damage to its targets, and never running out of energy. With running this, I have had a number of successes including:

Surviving a knockdown warrior, damage assassin, dervish, burning elementalist, and ss necro all at once. This may or may not have been luck, but it happened nonetheless for a minute or two.
EDIT: This is possible, AFTER testing this build, its good. Just Slow (the enemy must have poor healing)

Quote:
Originally Posted by Adamant
Surviving in the opponent's res shrine for the majority of the match against at least 2 mms and many other people who were ressing there.
Be honest, were you mobbing?

Quote:
Originally Posted by Adamant
Easily defeating touch rangers. (this one is important to me)
Ok, was it 1vs1 or 2vs1 or was it a noob toucher? I don't think you 1vs1'ed it and easily? I find that EXTREMELY (like flying pigs with no catapults) hard to believe.

Quote:
Originally Posted by Adamant
Granted, in most cases, it takes me a while to actually kill an opponent, but my goal with this build is to keep as many opponents/npcs occupied as to allow the rest of my team to cap shrines. Another use for it, is dealing out consistent damage to soft targets to wear away at them.
Ummm, keeping NPC's occpied? Thats almost impossible.
EDIT: You don't be a target for NPC a FYI it doesn't really matter if your the target or not. Unless you have great defence which in this build, you do!

Quote:
Originally Posted by Adamant
Weaknesses I have found so far, are enchantment stripping, high damage anti-melee casters, high damage eles, very heavy degeneration, heavy conditioning, unblockable attacks.

What I'm looking for, is any ideas or improvements you have to either increase the effectiveness or damage output of this build without severely dampening the survival abilities of it. That, and any comments you have.

Also, this isn't necessarily just for AB, but it was designed specifically for that.

EDIT: Shoot, I posted in the wrong forum I think, if someone could move this thread, that'd be great.
See this forum http://www.guildwarsguru.com/forum/s...php?t=10204347 I think I know where your going with this which is a good idea. AB build... talk MORE about PvE instead of AB.

EDIT: I TAKE EVERYTHING BACK (unless you haven't read my last post, which I said this build was fine, wasn't even good) This build is good, BUT, it lacks spiking damage (as in spiking I mean kill faster than heal) here is some pictures.

Against Master of Axes
http://img509.imageshack.us/img509/3798/gw026ob9.jpg
Took me about a minute and 1/2 to kill, but I killed him.

Against Master of Hammers
http://img124.imageshack.us/img124/2171/gw027zo7.jpg
Took me about 40 seconds to kill him

Against Master of E-Denial
http://img129.imageshack.us/img129/8283/gw028zi1.jpg
Took me about 35 seconds to kill him.

Against Master of Interrupts
http://img129.imageshack.us/img129/9924/gw029rt6.jpg
Took me about 40 seconds to kill.

Against Master of Hexes
http://img125.imageshack.us/img125/4708/gw030ba8.jpg
Took me about 30 seconds to kill.

P.S. Give or take 10 seconds to kill, no timer

This is a build for the books (not record books) but its worth writing down and trying. PvP is good, PvE is better. A scale of 1-10 I'd give a 8 (toucher gets a 10, SF (Searing Flames) ele gets a 7) I judge hard to. God job, it reminds me of my build http://www.guildwarsguru.com/forum/s...php?t=10204347 People said, hey, this won't work. (Like I judge yours before I tried it ) my build works and so does yours, GOOD JOB! Just one more comment, add pictures of you killing masters, it helps to show what your build is good and bad at. (I stayed away from Master of Lighting due this is a Tanker build)

Last edited by Fluffy Butt; Oct 10, 2007 at 12:36 AM // 00:36..
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Old Oct 10, 2007, 12:43 AM // 00:43   #6
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Quote:
Originally Posted by SotiCoto
...... Great.

I can achieve even greater survival with just three skills:
[skill]Deadly Paradox[/skill][skill]Arcane Echo[/skill][skill]Shadow Form[/skill]
So.... how much damage do you do with your awesome survivability?
[ Subtext: Assassins are supposed to Assassinate things. ]
This is for PvE, I don't think this would work as well as it does in AB. Plus it does good damage output and provides great defence to. True assassins are suppose to assassinate things, think outside the box and you may find something
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Old Oct 10, 2007, 05:44 AM // 05:44   #7
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I want damage! this has none.
I want survivability! this actually has very little.

no damage reduction/armor boosts = failed tank. you wont always be fighting melee creatures, and if you are then blinding flash is a better counter than a dedicated tank that deals almost no DPS.

fail

back to the drawing board

sorry
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Old Oct 10, 2007, 06:52 AM // 06:52   #8
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Must have been one bad touch ranger. Don't see how you would hit it if they bothered to put up a stance.

Always liked vow of strength over way of sin when using scythes, more so since way of the master. Also would allow you to drop attack skill for ias. Come to think of it though, none are available so scratch that.
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Old Oct 10, 2007, 08:31 AM // 08:31   #9
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tanks + ab or any form of pvp = fail.
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Old Oct 10, 2007, 11:39 AM // 11:39   #10
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Quote:
Originally Posted by Yanman.be
tanks + ab or any form of pvp = fail.
QFT.

Tanks are for dealing with dim-witted AI mobs who can be rounded up into a nice little cluster for the nukers to obliterate. Humans are more prone to running around like headless chickens or making a beeline for their favourite bugbear.... AND they can also see when they're not doing a shred of damage to you and give up.

Besides.... Reaper's Sweep? Totally unnecessary. Take Mystic Sweep or something if you have that many enchants. It has a faster attack speed and is quite spammable besides.
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Old Oct 10, 2007, 12:11 PM // 12:11   #11
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Enchantment strip juicyness. I don't get Dervs
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Old Oct 10, 2007, 05:03 PM // 17:03   #12
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Why are so many people obbsesed with 'tanking assasins' thats not their job... Dealing High dps to single targets, shutting down casters and owning in general is the assasins job. Assasins trying to tank in pvp no matter which build they use results in a pissed off team.
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Old Oct 10, 2007, 11:41 PM // 23:41   #13
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Thank you all for such un-constructive criticism. You've made your point, you don't like it.

[Self-Esteem -10]

Seeing as this is doomed to ridicule, please close this thread.
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Old Oct 11, 2007, 07:06 PM // 19:06   #14
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I agree with people stating that tank + AB = fail. A warrior should never intend to tank in an AB; you need to think of the mind set change; you're not against level 20+ monsters, but level 20 characters who are more fragile and not as hard hitting as those monsters.

Thus tanking isn't necessary in AB; however some survivability does help. To make this better in PvE try taking out Critical Eye and replace it with Critical Agility, or with another attack skill; Critical Eye provides a small +% to crit, while being a skill unstrippable, the +% crit from Critical Mastery, Way of the Assassin, and Scythe Mastery should be sufficient critical %.

For PvP I'd take another attack skill in replace of Critical Eye and Way of Perfection; you have Mystic Regeneration with +3 regen, and you have 3 enchants (Mystic Regeneration, Assassin's Remedy, Critical Defense) so that's +9 regen. That's plenty of heal for AB.

So another attack skill or two to help with triggering Assassin's Remedy in case of condition spamming, and to help with a spike. My five cents worth.
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Old Oct 17, 2007, 03:07 AM // 03:07   #15
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Quote:
Originally Posted by Adamant
Thank you all for such un-constructive criticism. You've made your point, you don't like it.

[Self-Esteem -10]

Seeing as this is doomed to ridicule, please close this thread.
Its a great build, not super great build, but its good in my book. I "highly" suggest this for PvE. PvP its "Ok." Read the posts to see the OK) Don't judge a book by its cover, it may change the way you think. I tested it if you haven't read my last reply and I got pictures. I bet out of the 10+ posts on 2 (or 1) people have tried it (including me)

Don't say anything about something you know nothing about.
~N.M.A.

In other words, don't judge it till you try it.
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Old Oct 17, 2007, 11:28 AM // 11:28   #16
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imo is is a pve only bar...
takes me about 10 secs tops to kill master of axes (if he heals himself between my attack chains)
like you said youself fluffy, assassins should assassinate things
with this build u cant even kill master of healing or master of enchanting...
which means if there is a monk in ab, you will never kill him and he will just laugh at you
imo good defence = a strong offence and i try to use my offence to the fullest
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Old Oct 18, 2007, 11:39 AM // 11:39   #17
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Interesting build, with one severe weakness.

SHATTER BAIT. I mean, seriously. Your only true "healing" skill, if you could even call it that, relies on you having enchantments. Furthermore, all of your skills rely on enchantments in one form or another. In fact, there is only ONE skill that doesn't need enchantments at all. Two skills, if you count Critical Eye, which doesn't really do a whole lot by itself. I mean, I can see how this can be usefull against nubs with having some awesome health leeching and condition removal.

But the fact remains that a single regular assassin build with [skill]expunge enchantments[/skill] would tear you out of the water in seconds. Unless I miss my guess, this build is only usefull in PvP if the opposing players are too ignorant to bring strips, and stupid enough to keep wailing on you.

Correct me if I'm wrong.
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Old Oct 18, 2007, 02:52 PM // 14:52   #18
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Quote:
Originally Posted by Draginvry
Interesting build, with one severe weakness.

SHATTER BAIT. I mean, seriously. Your only true "healing" skill, if you could even call it that, relies on you having enchantments. Furthermore, all of your skills rely on enchantments in one form or another. In fact, there is only ONE skill that doesn't need enchantments at all. Two skills, if you count Critical Eye, which doesn't really do a whole lot by itself. I mean, I can see how this can be usefull against nubs with having some awesome health leeching and condition removal.
I agree, this build was posted in PvE section, and should be a PvE build instead of PvP, THATS "Not" a bad thing. This build is good in PvE as I tested it, PvP as I tested it, is fine, not good nor bad. You get your enchantments removed, I fine it easier to keep mysitic regen up front becuase of short recharge.

P.S. Expung Enchantments sucks, I doubt any sin attacking would have that. Went I AB with this build its Ok, I prefer Toucher any day
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Old Oct 18, 2007, 07:11 PM // 19:11   #19
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This looks oddly like my I was bored a/d scythe sin.

It's a fun concept but it doesn't always work for me but it's funny to kill people with a sin with a scythe.
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Old Oct 18, 2007, 10:49 PM // 22:49   #20
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Assassins aren't tanks.
Dervishes aren't tanks.

Non-tank + Non-tank = ?
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